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Old Dec 01, 2006, 08:58 PM // 20:58   #1
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Join Date: Jun 2005
Guild: Eternal Sorrow
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Default Help with modded SS Ward Build

http://gwshack.us/6f8b5

Any help is greatly appreciated.

Thank you.
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Old Dec 01, 2006, 11:01 PM // 23:01   #2
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just as lame as every other build in HA in this sad metagame, except that you can't hold as well.
/flamebutidontcare
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Old Dec 03, 2006, 06:28 AM // 06:28   #3
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What a crazy and innovative build....

........

/blamemendes
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Old Dec 03, 2006, 07:18 AM // 07:18   #4
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Yay for creativity...

Anyway, Conflag and Winter will die in about 2 seconds with all the fire eles, and without the ability to Oath the spirits back up it's just a waste. Stick with Mantra of Flame, it'll be far more reliable.

Last edited by B Ephekt; Dec 03, 2006 at 07:21 AM // 07:21..
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Old Dec 04, 2006, 11:31 AM // 11:31   #5
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Agree with B Ephekt. If you dont have Oath then you're in for a hard time to get your spirits up and to keep em up. I also think that 3 SS warders would do little damage as most players simply kite out of a sandstorm.

What i would do is remove 1 SS warder, and divide the wards over the 2 remaining ele's. Put in a Grenth's Dervish to counter SOMW or a SoR paragon.
I would also change your spirit spammer to an RaO thumper with fertile season.

Just my thoughts tho ;-)
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Old Dec 04, 2006, 05:14 PM // 17:14   #6
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Quote:
Originally Posted by Stixxx
Agree with B Ephekt. If you dont have Oath then you're in for a hard time to get your spirits up and to keep em up. I also think that 3 SS warders would do little damage as most players simply kite out of a sandstorm.

What i would do is remove 1 SS warder, and divide the wards over the 2 remaining ele's. Put in a Grenth's Dervish to counter SOMW or a SoR paragon.
I would also change your spirit spammer to an RaO thumper with fertile season.

Just my thoughts tho ;-)
Isn't the point to triple sandstorm the altar, so people are forced to either kite or take a lot of dmg? (I won't say die) Which in both cases is a win for you?
Agreed on the rest of the post
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Old Dec 05, 2006, 11:31 AM // 11:31   #7
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Quote:
Originally Posted by Thomas.knbk
Isn't the point to triple sandstorm the altar, so people are forced to either kite or take a lot of dmg? (I won't say die) Which in both cases is a win for you?
Agreed on the rest of the post
If you play against newbies then that triple sandstorm might kill 2/3's of the opposing 2 teams combined, which is awesome. But if you come up against FS heroway (not saying that its the leetest thing ive ever seen) then you will notice that those henches hardly touch the altar because of ranged attacks. Off course you can target them directly but then the pressure drops from the Ghostly. Another thing is experienced players; i've seen ppl put there ghostly up on the altar and make their wards so that the border of the ward barely is in range of the ghost. This way the only one on the altar is the ghost, while the other players are safe OFF the altar and in the wards.



My 2 cents

Last edited by Stixxx; Dec 05, 2006 at 11:35 AM // 11:35..
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